RENDERING STUDIES / DESIGN EXPERIMENTS

Room to explore.

Following light through a renderer. Finding tension in a tabletop game. Studies in images, motion and play, built through coursework and curiosity.

Selected studies

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Tracing Light
01 / SELECTED STUDY

C++ / GLSL / Light transport

Tracing Light

From ray intersections to global illumination: a renderer study in sampling, reflective and transmissive materials, and the paths light takes through a scene.

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Materials & SSR
02 / SELECTED STUDY

OpenGL / PBR / SSR

Materials & SSR

Real-time studies in physically based shading, image-based lighting, procedural surface detail and rough screen-space reflections.

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Implicit Modeling & SSS
03 / SELECTED STUDY

GLSL / Ray marching / SSS

Implicit Modeling & SSS

Signed-distance-field scenes built through ray marching, spatial repetition and an approximate subsurface-scattering model.

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04 / SELECTED STUDY

Unity / Shader animation

Pulsing Magma Cube

An animated magma material study built from procedural surface motion, emissive detail and real-time shader control.

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05 / SELECTED STUDY

Unity / Procedural effects

Fireball

A layered real-time fireball effect exploring procedural motion, glowing structure and animated energy.

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06 / SELECTED STUDY

Unity / Stylized rendering

3D Stylization

A stylized 3D scene combining authored surface shaders, Kuwahara filtering and transitions between rendering treatments.

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07 / SELECTED STUDY

Houdini / Procedural simulation

Procedural Jellyfish

A procedural Houdini jellyfish assembled from controllable systems for its bell, arms, veins, organs and tentacles.

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Procedural Buildings
08 / SELECTED STUDY

Houdini / Procedural modeling

Procedural Buildings

A multi-floor Houdini building generator that composes architectural rules into varied traditional tower forms.

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FK & IK
09 / SELECTED STUDY

Animation / FK / IK

FK & IK

Character-animation studies spanning forward kinematics, inverse kinematics and grounded foot placement.

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11 / SELECTED STUDY

Maya / Reference modeling

Bronze Pot Modeling

A Maya reconstruction of a bronze vessel, modeled from reference photographs captured at the Penn Museum.

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Environmental Modeling
12 / SELECTED STUDY

Maya / Arnold / Environment art

Environmental Modeling

Two environment studies modeled in Maya and rendered with Arnold, combining observed spaces with authored details.

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A Globe.
13 / SELECTED STUDY

Maya / Substance 3D

A Globe.

A detailed globe modeled in Maya, unwrapped and surfaced through an Adobe Substance texturing workflow.

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THE NOTEBOOK

Study index.

Smaller experiments and coursework.
Grouped by field, kept within reach.

Graphics & shaders

Animation

Games & XR

Software & systems