Voxita / PROJECT CAPTUREA four-week solo engine prototype with a compute DDA renderer, GPU lighting and GI, a script-driven PhysX lifecycle, and staged procedural dungeons.
GAMES / GRAPHICS / LIGHT
Engineering the things
I want to see.
A LITTLE CONTEXT
I build rendering systems,
creative tools, and
interactive worlds.
Voxita / PROJECT CAPTUREA four-week solo engine prototype with a compute DDA renderer, GPU lighting and GI, a script-driven PhysX lifecycle, and staged procedural dungeons.
Maya Gaussian Splatting / PROJECT CAPTURE
RUGS / PROJECT CAPTURETools / Simulation
Interactive destruction, from engine integration to visual effects.
Unity Fracture & Blast / PROJECT CAPTURE
Interactive Fluid Scenes / PROJECT CAPTUREBEYOND THE SELECTED WORK