GAMES / GRAPHICS / LIGHT

Engineering the things
I want to see.

WEIKEQIAN.

01 / LIGHT STUDYConcept artwork
WEIKE QIAN / GRAPHICS & GAME TECHNOLOGYSelected work

A LITTLE CONTEXT

I build rendering systems,
creative tools, and
interactive worlds.

Penn CGGT · M.S.E. candidateTencent Games · Rendering intern, Summer 2026More about me ↗

Selected work.

All projects ↗
01

Games / Rendering / Simulation

Voxita

A voxel world built to come apart.

Case study
VoxitaVoxita / PROJECT CAPTURE
Games / Rendering / Simulation

A four-week solo engine prototype with a compute DDA renderer, GPU lighting and GI, a script-driven PhysX lifecycle, and staged procedural dungeons.

BEYOND THE SELECTED WORK

Room to explore.

Path tracers, material studies, animation and a tabletop game. Experiments in how things look, move and play.

A different lens.

Photography, observation, and the light found outside the screen.