← Projects

Simulation / XR

Interactive VR Fluid Simulation Scenes

Constructed two fluid simulation scenes for AR display based on different approaches.

PUBLISHED
TEAMWeike Qian
Project / source ↗
Interactive VR Fluid Simulation Scenes cover 1

This project was part of my contribution works to the paper Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation.

In this project, I implemented two real-time interactive fluid simulation scenes with two different approaches.

The first fluid simulation scene focuses on interactivity, which is based on the SPH fluid particle simulation algorithm and the PCA surface reconstruction algorithm. Besides, I also created breakable walls and the collision logic to make it more interactive.


Image 1

The second scene focuses on aesthetics, which is based on shallow water equation and other methods. Besides, it also has water surface reflection and refraction, glass chromatic aberration, volumetric light and caustics within the water to make it more aesthetics.


Image 1

This project created two real-time interactive fluid simulation scenes with high interactivity and aesthetics.

Through this project, I have a deeper understanding of more water simulation and rendering methods, as well as the advanced usage of scripts and shaders in Unity.