Voxita / PROJECT CAPTUREGames / Rendering / Simulation
A four-week solo engine prototype with a compute DDA renderer, GPU lighting and GI, a script-driven PhysX lifecycle, and staged procedural dungeons.
SELECTED SYSTEMS & EXPERIENCES
Rendering systems, interactive simulations and creative tools. A closer look at the things I build.
Voxita / PROJECT CAPTUREA four-week solo engine prototype with a compute DDA renderer, GPU lighting and GI, a script-driven PhysX lifecycle, and staged procedural dungeons.
Maya Gaussian Splatting / PROJECT CAPTURE
RUGS / PROJECT CAPTURETools / Simulation
Interactive destruction, from engine integration to visual effects.
Unity Fracture & Blast / PROJECT CAPTURE
Interactive Fluid Scenes / PROJECT CAPTUREFURTHER WORK
More projects, at a glance.
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