May 2026 - Aug 2026 · Shenzhen, China
Game Rendering Engine Engineer (Intern)
Tencent Games
Selected contributions +
- Contributed to game-engine rendering and editor tools, including but not limited to Unity-to-Unreal lighting migration, heatmap plugin migration and refactoring, audio-material baking, and LOD conversion and batch processing.
- Worked on Lumen reflection handling for forward-shaded materials in a deferred rendering pipeline.
May 2024 - Oct 2024 · Shanghai, China
Research Assistant
Shanghai Jiao Tong University
Selected contributions +
- Participated in the research project Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation.
- Mainly responsible for the mask and scene construction in the virtual and real occlusion technology at the software level.
- Implemented interactive fluid simulation scenes with multiple methods and renderings.
- Developed a multi-buffer mask synthesis method for rendering real-time smooth animation in AR scenes, significantly enhancing the interactivity of virtual objects with the real world.
Jul 2023 - Aug 2023 · Beijing, China
Java Development Intern
Fractal-technology
Selected contributions +
- Completed system development, bug repair, including function module design, business function realization, system maintenance, etc.
- Followed up the requirements of the line of business and made suggestions to improve the function of the system