Introduction
This is a minigame created as a coursework of VR/AR & Game Design and Development.
Gameplay
This is a 2D vampire-like game. Players battle an infinite number of enemies on a limited map, earning levels and improving their stats through combat. Enemies also grow stronger over time.
However, unlike traditional vampire games, players fight passively with a weapon that rotates around them and cannot be manually controlled. Players can also use magic to fight, consuming MP when possible.
The design first referenced the mechanics of vampire survivors, then innovated upon them with a completely new mechanic using a rotating weapon as an attack method. No further consideration was given to aesthetics, story, or technical aspects. After establishing the basic mechanics, efforts were made to enhance playability as much as possible, such as adding a magic system within the player's abilities.
Similar to roguelike and vampire games, the game aims to foster a positive player growth experience through endless combat and leveling, provide a refreshing experience through the spawning and slaying of massive enemies, and offer novel experiences through unique mechanics.

